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Plot: With the light-dark contrasts and light courses, Manuel Knapp brings, in addition, cinematic elements into the game: for example, the complex visual development is disturbed, in part, by diffuse shadows, transparencies, and also reflections, which fracture the potential precision of the linear, computer-generated structures.
By taking away viewers´ spatial orientation, Knapp also achieves a decentralization of the gaze, which can never grasp the image space as a whole: the processes of seeing are thereby questioned in a very appealing, but also drastic way
Release Date:
Tuesday, January 1 2013
12 years ago
12 years ago